So, I have closed the survey... it has finished. I think it gives now a nice overview about the known DBP Games and what you think about them. Thanks for taking part!
Show all survey results
Your Top 20 DBP-Games:
01 - 1.68 - HurricaneX
02 - 1.73 - Shuggy
03 - 2.00 - The Night of the Puppets
04 - 2.17 - Vacuum Ball
05 - 2.22 - The Dishwasher: Dead Samarai
06 - 2.23 - GunStyle
07 - 2.26 - Dream Sower
08 - 2.33 - Crystal Glyder
09 - 2.41 - Little Gamers
10 - 2.52 - Magic Crystals
11 - 2.57 - Blazing Birds
12 - 2.57 - Samurai Soul Hunters
13 - 2.58 - Xtreme Table Soccer
14 - 2.67 - Botload
15 - 2.72 - Rocketball
16 - 2.78 - Exisled
17 - 2.79 - Dark'nd
18 - 2.82 - Odyssey
19 - 2.82 - Snapcount
20 - 2.88 - Block Realm
Dienstag, 17. Juli 2007
Samstag, 7. Juli 2007
New Video
I have made a new Video of Crystal Glyder. Now with music, better quality, more gameplay and more levels. Lean back and enjoy !
Freitag, 6. Juli 2007
evolutionary history of CrystalGlyder
How did it start? Oliver was absolutely fascinated by his XBox360, and of the possibility to make games for it. With the appearance of XNA this dream came true! At the beginning he just did some graphical tests on it, wanted to find out, what the limits are, and so on... This was at the end of the last year in 2006.
In Jan. 2007 we decided to sit down for a weekend and to try out how far we would come in programming a game with it. The weekend had been very long, we didn't really sleep. There also Olivers friend joined us: Michael Hopf. He took influence in giving us hints with the design of the spaceship. He describes himself a bit as the godfather of this project. Later he helped me with discussing and thinking about some gaming ideas. He also did the tests at the end.
At the end of this weekend we just had a simple looking ship that could be moved through a grassy-looking terrain with a tower in the middle. It looked terrible (in comparison to today), but we loved it and decided to continue...
Two months later we heard about the dreambuildplay competition. We decided: that is our aim ! Let's make this game as good as possible for that date !
The consequence had been: very, very less sleep, no more time for gaming and not enough time for the people, we love. It had been 3 months of hard work, but today we would do it again! And there were many things, that had to be done besides: Oliver had a wedding, Philip and Robert had many exams.... But, it was very cool and did make very much fun! It's always fun, when you create things.
So at the end, we hope, our effort is beeing rewarded!
In Jan. 2007 we decided to sit down for a weekend and to try out how far we would come in programming a game with it. The weekend had been very long, we didn't really sleep. There also Olivers friend joined us: Michael Hopf. He took influence in giving us hints with the design of the spaceship. He describes himself a bit as the godfather of this project. Later he helped me with discussing and thinking about some gaming ideas. He also did the tests at the end.
At the end of this weekend we just had a simple looking ship that could be moved through a grassy-looking terrain with a tower in the middle. It looked terrible (in comparison to today), but we loved it and decided to continue...
Two months later we heard about the dreambuildplay competition. We decided: that is our aim ! Let's make this game as good as possible for that date !
The consequence had been: very, very less sleep, no more time for gaming and not enough time for the people, we love. It had been 3 months of hard work, but today we would do it again! And there were many things, that had to be done besides: Oliver had a wedding, Philip and Robert had many exams.... But, it was very cool and did make very much fun! It's always fun, when you create things.
So at the end, we hope, our effort is beeing rewarded!
Who we are
I think, it's time to introduce ourselves. Who are we ?
Our name is "team olphro". We are 3 brothers. The name is built of the first two letters of our Names:
[ol]iver [ph]ilip [ro]bert
It's just simple like that !
Gaming is our hobby, we love it to dive into foreign worlds and to explore them. Sometimes we just want to do more than "just" consuming.... We want to do more creative things. For example, building up a game.
In the past we did several projects, maybe one of our most popular one are two Deathmatch-Maps of HalfLife 2. They are called "dm_airstrike" and "dm_powertowers". Even today, there are several servers out there, that are hosting it! We also did some Game-Programming, but that has been a long time ago....
We want to give you a short view to our personal profiles, who we are, what we are doing:
Oliver:
I am 28 years old. The oldest of the 3 brothers. My profession is programming. Already with 8 years I started to programm small programs on a C64. Later I started building up games and graphic demos on a PC using Assembler-Language.
Today I am the Manager of the agorum Software GmbH and there I am responsible for the development-department. We produce Software for retrieving information and making them better accessable, searchable and useable.
Game-Programming and there especially XNA is my hobby. I do it beside my work.
Philip:
I am 17 years old. I am also very interessted in gaming. Nearly every two weeks I am serving a small Lan Party at home. I am very interested in everything, that has to do with graphics: e.g. Modelling, Painting, etc...
At the moment I am visiting a school, that teaches marketing elements and graphics design.
Robert:
I am 16 years old. The youngest one ! I am also a fan of gaming. I am very good in producing and cutting films, doing the special effects and so on. I have an eye for the scenes and situations. My biggest characteristic is my love to denmark. I love this land and in some time, I will live there, that's my aim !
So, I think we did talk enough about us ;-)
Our name is "team olphro". We are 3 brothers. The name is built of the first two letters of our Names:
[ol]iver [ph]ilip [ro]bert
It's just simple like that !
Gaming is our hobby, we love it to dive into foreign worlds and to explore them. Sometimes we just want to do more than "just" consuming.... We want to do more creative things. For example, building up a game.
In the past we did several projects, maybe one of our most popular one are two Deathmatch-Maps of HalfLife 2. They are called "dm_airstrike" and "dm_powertowers". Even today, there are several servers out there, that are hosting it! We also did some Game-Programming, but that has been a long time ago....
We want to give you a short view to our personal profiles, who we are, what we are doing:
Oliver:
I am 28 years old. The oldest of the 3 brothers. My profession is programming. Already with 8 years I started to programm small programs on a C64. Later I started building up games and graphic demos on a PC using Assembler-Language.
Today I am the Manager of the agorum Software GmbH and there I am responsible for the development-department. We produce Software for retrieving information and making them better accessable, searchable and useable.
Game-Programming and there especially XNA is my hobby. I do it beside my work.
Philip:
I am 17 years old. I am also very interessted in gaming. Nearly every two weeks I am serving a small Lan Party at home. I am very interested in everything, that has to do with graphics: e.g. Modelling, Painting, etc...
At the moment I am visiting a school, that teaches marketing elements and graphics design.
Robert:
I am 16 years old. The youngest one ! I am also a fan of gaming. I am very good in producing and cutting films, doing the special effects and so on. I have an eye for the scenes and situations. My biggest characteristic is my love to denmark. I love this land and in some time, I will live there, that's my aim !
So, I think we did talk enough about us ;-)
DreamBuildPlay deadline has been moved
Microsoft has moved the deadline of the competition till today... I guess, because of the technical problems in uploading the Games to Microsoft...
Sadly, I didn't have the chance to use that time, to improve my entry. I had to travel abroad for working.
Sadly, I didn't have the chance to use that time, to improve my entry. I had to travel abroad for working.
Sonntag, 1. Juli 2007
Download and try !
I got great feedback so far ! Thanks for that. So I sat down and uploaded the DBP -Entry VERSION of this game. (it's nearly finished, some performance regarding the GC should be done, but it is really good playable)
So have a lot of fun in trying and playing it !
CrystalGlyder-Xbox360.zip
It is a file of type ccgame, so you will need "Visual Studio Express Edition 1.0 refresh" and a XBox360 with XNA creators club membership ...
Have a lot of fun. I'm looking forward to your feedback.
So have a lot of fun in trying and playing it !
CrystalGlyder-Xbox360.zip
It is a file of type ccgame, so you will need "Visual Studio Express Edition 1.0 refresh" and a XBox360 with XNA creators club membership ...
Have a lot of fun. I'm looking forward to your feedback.
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