Freitag, 6. Juli 2007

evolutionary history of CrystalGlyder

How did it start? Oliver was absolutely fascinated by his XBox360, and of the possibility to make games for it. With the appearance of XNA this dream came true! At the beginning he just did some graphical tests on it, wanted to find out, what the limits are, and so on... This was at the end of the last year in 2006.

In Jan. 2007 we decided to sit down for a weekend and to try out how far we would come in programming a game with it. The weekend had been very long, we didn't really sleep. There also Olivers friend joined us: Michael Hopf. He took influence in giving us hints with the design of the spaceship. He describes himself a bit as the godfather of this project. Later he helped me with discussing and thinking about some gaming ideas. He also did the tests at the end.

At the end of this weekend we just had a simple looking ship that could be moved through a grassy-looking terrain with a tower in the middle. It looked terrible (in comparison to today), but we loved it and decided to continue...

Two months later we heard about the dreambuildplay competition. We decided: that is our aim ! Let's make this game as good as possible for that date !

The consequence had been: very, very less sleep, no more time for gaming and not enough time for the people, we love. It had been 3 months of hard work, but today we would do it again! And there were many things, that had to be done besides: Oliver had a wedding, Philip and Robert had many exams.... But, it was very cool and did make very much fun! It's always fun, when you create things.

So at the end, we hope, our effort is beeing rewarded!

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